Entry tags:
( application -
synodiporia)
P L A Y E R;
NAME: Holmes
AGE: 28
PLAYER JOURNAL:
hobbitholmes/
tronica
TIMEZONE: PST/GMT +8
CONTACT:
AIM ~ magnuscharm
e-mail ~ themagnuscharm@gmail.com
Plurk ~ biodigitaljazz
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Callum 'Cal' Lynch
CANON: Assassin's Creed
POINT IN CANON: Post-Assassin's Creed (2016)
AGE: 37 (b. October 21st, 1979)
APPEARANCE:
Callum stands at 6'0", red/blonde hair, blue eyes, and of European-Caucasian decent. He has a lean but muscular frame, and a particular nasty scar on the back of his neck from the Animus 4.3 interface. According to the novel he has several scars from altercations over the years (bullet wounds and stab wounds).
CANON HISTORY:
- Callum Lynch @ Assassin's Creed Wikia
- Assassin's Creed (Film) @ AC Wikia
CANON PERSONALITY:
The best way to describe Cal at first is how it was done in the novelization: a paper-thin projection of calmness, but underneath it he is an intense rage. It stems from the fact that his father - someone he trusted - murdered his mother. Until further into the movie, he has no idea why or what could of driven his father to do it. His rage turns him into a very aggressive person, leading to physical altercations with several people, and culminating in killing a pimp. Cal believes in doing the right thing, demonstrated by his lack of remorse for killing the pimp, and eventually siding with the Assassins to retrieve the Apple of Eden. It should also be noted it doesn't take much to jar him from his projected calmness, especially if someone knows what buttons to press.
Cal never likes to relinquish control or give up who he is. We learn from the novelization that he was able to keep a sense of himself through his various stays in prison. When he is on the execution table, it is when he learns he doesn't want to die that he goes into a panic. Also, when learning that he has no control of the Animus at first is what leads him to have a near panic attack during his first session within it. Later, he only falls into understanding and agreeing with the Creed when he realizes the threat that the Templars pose, especially when in his mind you cannot trust a Templar. This moment happens when he witnesses Maria die at the hands of Ojeda in Aguilar de Nerha's memories., Cal completely synchronizes with Aguilar in that moment and decides to turn on the Templars and help take down their plans that involve the Apple.
As seen at the start of the movie, Cal is something of a daredevil and a limit pusher. He tries to make a jump with his bike from a roof to a container (and totally fails). He also ends up taking complete control over the Animus in the last segment with Aguilar, described in the novel as pulling the mechanical arm along with him. When he should be recovering from the toxins clearing from his system, Cal throws himself onto the floor and crawls, then runs through the Abstergo headquarters to get away from the prison he finds himself in. Of course, Cal knows when not to make a scene or fight, given his over abundant time in prison. It doesn't stop him from aggressively lashing out against people, including putting Dr. Sophia Rikkin up against his room windows in front of three guards and an onlooking audience through the security feed. He is a fighter, no matter what, especially when he realizes that he doesn't want to die.
Cal is also a cynic and a pessimist. He doesn't see any "silver lining" or "bright side" to the world. This was all defined by the moment his childhood naivety and innocence was taken away by discovering his father had killed his mother. From that point on the world was flipped on its head, and Cal never saw much hope in anything. He replies with sarcastic one liners to throw things back at people. He doesn't even grab comfort from words read to him on death row when the priest reads the bible to him. In the novel, he does get some level of peace and calm from a poem that his mother loved ("After Apple-Picking" by Robert Frost).
Trust is something Cal simply doesn't have a lot of. The situation that led to his being on the run, and the fact his father told him to live in the shadows. Cal took a fake name at one point, but still was in and out of prisons and correctional facilities his whole life. He extends a certain amount of trust towards Sophia, until she forces him into the Animus. Any trust he could have built with her was also turned on its head the moment she gives him the necklace his mother wore. The only people he seems to even seemingly trust by the end of the film are Moussa and Lin, given they are Assassins and broke out of Abstergo together. It seems he is more willing to extend a certain amount of trust to his fellow Assassins than anyone else.
He also seemingly holds grudges and things against people once trust or faith has been broken. Even after reuniting with his father and understanding why the did what he did, Cal throws it back in his face by vowing to destroy the Creed. It is the biggest example of it, but he also does bring Sophia's words back to haunt her with "I'm here to help you, and you're here to help me." While not maliciously done, it shows that Cal has no problem with tossing words back at others.
Even with all of the negativity, Cal accepts who he is and what he is. Cal owns his actions and feelings. He doesn't run away from what he's done. People rightfully call him a murderer, which he agrees to, but justifies that the man he killed was a pimp who had it coming. By the end of the film he repeats the oath back to the ghostly visage of his mother as he accepts that he - like his bloodline - are Assassins. He knows that he led the Templars straight to the Apple and he personally is the one that retrieves it from Alan Rikkin's corpse. He may always hold what his father did against him, but Cal at least understands it and can begin to come to terms with it.
POINT OF DEPARTURE: N/A
VETERAN?: No
ABILITIES:
• Fighting/Street Smarts: Cal was in and out of correctional facilities and jail. He knows how to brawl and fight, even before he was forced to relive memories. The novel mentions being able to get away from the police and shootouts with just a few wounds, so he also has a knack for escaping bad situations.
• Weaponry: Cal has learned how to use the weapons that are in Aguilar's knowledge. He may not be a complete master at them, but he is good enough with them to beat guards of the 21st Century.
- Dual Hidden Blades
- Bow and Arrow
- Assortment of Knives
- Smoke Bombs
- Polearms
- Swordplay (heavy and normal)
• Blending: While he never got to use it in Abstergo, Aguilar would know this skill as being an Assassin. Cal would have the knowledge of how to use it, just unpracticed. This skill allows Assassins to blend in with their surroundings perfectly and go unnoticed by the untrained eye.
• Parkour/Free Running/Climbing: Cal has learned the ability to expertly maneuver country and city environments to escape or engage combat. This includes wall climbing and jumping, using rooftops and building sides for advantages of height to dodge attacks, and moving from one place to another quickly and quietly.
• Art: Not a fighting ability, but Cal has demonstrated he can depict events and people through charcoal drawings.
• Bleeding Effect: Thanks to the Animus, Cal has a rather severer form of the Bleeding Effect. His form of the Bleeding Effect comes in being able to see, hear, and interact with Aguilar. Going by other versions of the same condition, anything similar to a strong ancestral memory could trigger a relapse (also known as a "regression"). This ultimately is what allows Cal - and others like him - to learn the skills of their ancestors.
Headcanon: Given the fact that Cal's pictures on the wall of his prison cell matched moments of Aguilar's memories, it is entirely possible he has a natural occurring Bleeding Effect. In other media of the series, this usually comes in the ways of people having dreams or deja vu moments of another person's life.
INVENTORY:
• A black coat & hood that comes in the lovely shape of a typical Assassin hood.
• Equipped modern hidden blade that is attachable at the wrist.
• Entirely at mod discretion, but Cal would be in possession of an Apple of Eden given his canon point.
ANYTHING ELSE WE SHOULD KNOW? Nope!
M A R K S;
JUSTIFICATION:
• Judgement - Hilarious pick, given he was on death row. He is in a state where he has come to accept and understand the events of his childhood, and taken on the responsibilities and duties of the Creed. He may have not forgiven his father for what he did, but he accepts the reality that is the Assassin's way of life (thanks to Aguilar's memories). It is a new start for him, along side who he refers to as his brothers and sister (Moussa, Lin, Emir and Nathan).
• Death - This Arcana fits Cal as a person as he has transitioned from his old life to a new. Quite literally, he also legally died to do so. Cal has changed from a person with no purpose to one who understands the role his parents and his bloodlines fulfilled. He's taken up the banner that his ancestors have had and takes the steps needed to correct leading the Templars to exactly what he's done. It is a similar pick to Judgement, but more emphasis on the change of person than the future.
• Tower - As a protagonist of Assassin's Creed, Cal's life is rough as the others. This Arcana would be more accurate of him in the beginning and through out the movie, as opposed to the conclusion. However, he suffered a great tragedy that threw the rest of his life into a chaotic downward spiral that eventually led to death row. It also embodies the complete head turn he gets from learning the reasons why his father killed his mother, as well as the other head turn of learning that the Templars can't be trusted. Especially when he had, on some level, begun to trust Sophia Rikkin.
VETO:
• Sun - If there is anything Cal is not, it's the Sun Arcana. The man is a pessimistic sarcastic person, who doesn't see much cheerfulness or happiness in life. Even living the few memories of Aguilar didn't help him in this regard. While he does have an incredible amount of self power, the man lost an innocent look on the world as a child.
S A M P L E S;
ACTIONSPAM SAMPLE: Test Drive Meme
PROSE SAMPLE:
Cal never thought he would have needed the idea of something to be familiar.
The sounds and smells from the bureau that constantly hit his senses weren't familiar to him, Callum Lynch. They pulled and beckoned to the memories of a man whose memories always hovered near the surface of his mind. Cal found himself wishing for the buzz of a prison door, the high beat sounds of a modern metropolitan area, even the sterile hospital clean lines of the Abstergo Industries in Madrid. Something that he could relate to a world he understood and knew. Even if the lens of that world had widened.
He pushed the palm of his hand against his forehead. His other hand balled tightly into a fist and hit the stone wall. Pain surged through his bones. It helped a little bit. While he and Aguilar de Nerha had a burning anger inside of them, their lives were very different. If he could focus on every punch, every knife, every kick that he had lived through? It could help ground him - separate him from Aguilar. Aguilar was the one missing his finger, not him. Aguilar was the one that had seen his family burn alive,not him. He was the one that ran from Templars, that never stood in a foster home. Cal was the one that saw his mother's blood drip down her necklace on a sunny afternoon with her favorite song on the radio.
The throbbing pulsed through his hand as he pulled it back to inspect the damage. Nothing appeared broken, but bruised deep enough to cause questions. Every flex of his hand sent more pain tingling up his arm. That was good in his opinion. Pain had become as much of a companion in his life that the anger had. It made him laugh. A hallow, sardonic sound that only he could hear.
'It would be easier if I was crazy,' he thought. 'If this was all something in my head. Sitting there in the Infinity Room.'
Except the idea made his stomach turn. That would mean the Templars would have won. He would of led them straight to their goal, no resistance given, and every sacrifice along the way made pointless. Putting his personal pain and suffering before the world. At one point he had decided he was going to do it. Give the Templars what they want, destroy the Assassins, and lash back at everything for making his life what it was. Would he have gone through with it?
Something deep inside told him he wouldn't. Maybe it was combined feelings that sat deep within his genetics. A sense of knowing that came from the long lineage of Assassin blood inside his veins. When it would come to the choice of freedom versus control, the choice would always be obvious to make. No matter how much suffering came to his person because of it. He was an Assassin and would always be one.
Now, he simply needed to learn how to be an his own man - his own way of being an Assassin - without his ancestral memories influencing him.
NAME: Holmes
AGE: 28
PLAYER JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[insanejournal.com profile]](https://www.dreamwidth.org/img/external/ij-userinfo.gif)
TIMEZONE: PST/GMT +8
CONTACT:
AIM ~ magnuscharm
e-mail ~ themagnuscharm@gmail.com
Plurk ~ biodigitaljazz
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Callum 'Cal' Lynch
CANON: Assassin's Creed
POINT IN CANON: Post-Assassin's Creed (2016)
AGE: 37 (b. October 21st, 1979)
APPEARANCE:
Callum stands at 6'0", red/blonde hair, blue eyes, and of European-Caucasian decent. He has a lean but muscular frame, and a particular nasty scar on the back of his neck from the Animus 4.3 interface. According to the novel he has several scars from altercations over the years (bullet wounds and stab wounds).
CANON HISTORY:
- Callum Lynch @ Assassin's Creed Wikia
- Assassin's Creed (Film) @ AC Wikia
CANON PERSONALITY:
The best way to describe Cal at first is how it was done in the novelization: a paper-thin projection of calmness, but underneath it he is an intense rage. It stems from the fact that his father - someone he trusted - murdered his mother. Until further into the movie, he has no idea why or what could of driven his father to do it. His rage turns him into a very aggressive person, leading to physical altercations with several people, and culminating in killing a pimp. Cal believes in doing the right thing, demonstrated by his lack of remorse for killing the pimp, and eventually siding with the Assassins to retrieve the Apple of Eden. It should also be noted it doesn't take much to jar him from his projected calmness, especially if someone knows what buttons to press.
Cal never likes to relinquish control or give up who he is. We learn from the novelization that he was able to keep a sense of himself through his various stays in prison. When he is on the execution table, it is when he learns he doesn't want to die that he goes into a panic. Also, when learning that he has no control of the Animus at first is what leads him to have a near panic attack during his first session within it. Later, he only falls into understanding and agreeing with the Creed when he realizes the threat that the Templars pose, especially when in his mind you cannot trust a Templar. This moment happens when he witnesses Maria die at the hands of Ojeda in Aguilar de Nerha's memories., Cal completely synchronizes with Aguilar in that moment and decides to turn on the Templars and help take down their plans that involve the Apple.
As seen at the start of the movie, Cal is something of a daredevil and a limit pusher. He tries to make a jump with his bike from a roof to a container (and totally fails). He also ends up taking complete control over the Animus in the last segment with Aguilar, described in the novel as pulling the mechanical arm along with him. When he should be recovering from the toxins clearing from his system, Cal throws himself onto the floor and crawls, then runs through the Abstergo headquarters to get away from the prison he finds himself in. Of course, Cal knows when not to make a scene or fight, given his over abundant time in prison. It doesn't stop him from aggressively lashing out against people, including putting Dr. Sophia Rikkin up against his room windows in front of three guards and an onlooking audience through the security feed. He is a fighter, no matter what, especially when he realizes that he doesn't want to die.
Cal is also a cynic and a pessimist. He doesn't see any "silver lining" or "bright side" to the world. This was all defined by the moment his childhood naivety and innocence was taken away by discovering his father had killed his mother. From that point on the world was flipped on its head, and Cal never saw much hope in anything. He replies with sarcastic one liners to throw things back at people. He doesn't even grab comfort from words read to him on death row when the priest reads the bible to him. In the novel, he does get some level of peace and calm from a poem that his mother loved ("After Apple-Picking" by Robert Frost).
Trust is something Cal simply doesn't have a lot of. The situation that led to his being on the run, and the fact his father told him to live in the shadows. Cal took a fake name at one point, but still was in and out of prisons and correctional facilities his whole life. He extends a certain amount of trust towards Sophia, until she forces him into the Animus. Any trust he could have built with her was also turned on its head the moment she gives him the necklace his mother wore. The only people he seems to even seemingly trust by the end of the film are Moussa and Lin, given they are Assassins and broke out of Abstergo together. It seems he is more willing to extend a certain amount of trust to his fellow Assassins than anyone else.
He also seemingly holds grudges and things against people once trust or faith has been broken. Even after reuniting with his father and understanding why the did what he did, Cal throws it back in his face by vowing to destroy the Creed. It is the biggest example of it, but he also does bring Sophia's words back to haunt her with "I'm here to help you, and you're here to help me." While not maliciously done, it shows that Cal has no problem with tossing words back at others.
Even with all of the negativity, Cal accepts who he is and what he is. Cal owns his actions and feelings. He doesn't run away from what he's done. People rightfully call him a murderer, which he agrees to, but justifies that the man he killed was a pimp who had it coming. By the end of the film he repeats the oath back to the ghostly visage of his mother as he accepts that he - like his bloodline - are Assassins. He knows that he led the Templars straight to the Apple and he personally is the one that retrieves it from Alan Rikkin's corpse. He may always hold what his father did against him, but Cal at least understands it and can begin to come to terms with it.
POINT OF DEPARTURE: N/A
VETERAN?: No
ABILITIES:
• Fighting/Street Smarts: Cal was in and out of correctional facilities and jail. He knows how to brawl and fight, even before he was forced to relive memories. The novel mentions being able to get away from the police and shootouts with just a few wounds, so he also has a knack for escaping bad situations.
• Weaponry: Cal has learned how to use the weapons that are in Aguilar's knowledge. He may not be a complete master at them, but he is good enough with them to beat guards of the 21st Century.
- Dual Hidden Blades
- Bow and Arrow
- Assortment of Knives
- Smoke Bombs
- Polearms
- Swordplay (heavy and normal)
• Blending: While he never got to use it in Abstergo, Aguilar would know this skill as being an Assassin. Cal would have the knowledge of how to use it, just unpracticed. This skill allows Assassins to blend in with their surroundings perfectly and go unnoticed by the untrained eye.
• Parkour/Free Running/Climbing: Cal has learned the ability to expertly maneuver country and city environments to escape or engage combat. This includes wall climbing and jumping, using rooftops and building sides for advantages of height to dodge attacks, and moving from one place to another quickly and quietly.
• Art: Not a fighting ability, but Cal has demonstrated he can depict events and people through charcoal drawings.
• Bleeding Effect: Thanks to the Animus, Cal has a rather severer form of the Bleeding Effect. His form of the Bleeding Effect comes in being able to see, hear, and interact with Aguilar. Going by other versions of the same condition, anything similar to a strong ancestral memory could trigger a relapse (also known as a "regression"). This ultimately is what allows Cal - and others like him - to learn the skills of their ancestors.
Headcanon: Given the fact that Cal's pictures on the wall of his prison cell matched moments of Aguilar's memories, it is entirely possible he has a natural occurring Bleeding Effect. In other media of the series, this usually comes in the ways of people having dreams or deja vu moments of another person's life.
INVENTORY:
• A black coat & hood that comes in the lovely shape of a typical Assassin hood.
• Equipped modern hidden blade that is attachable at the wrist.
• Entirely at mod discretion, but Cal would be in possession of an Apple of Eden given his canon point.
ANYTHING ELSE WE SHOULD KNOW? Nope!
M A R K S;
JUSTIFICATION:
• Judgement - Hilarious pick, given he was on death row. He is in a state where he has come to accept and understand the events of his childhood, and taken on the responsibilities and duties of the Creed. He may have not forgiven his father for what he did, but he accepts the reality that is the Assassin's way of life (thanks to Aguilar's memories). It is a new start for him, along side who he refers to as his brothers and sister (Moussa, Lin, Emir and Nathan).
• Death - This Arcana fits Cal as a person as he has transitioned from his old life to a new. Quite literally, he also legally died to do so. Cal has changed from a person with no purpose to one who understands the role his parents and his bloodlines fulfilled. He's taken up the banner that his ancestors have had and takes the steps needed to correct leading the Templars to exactly what he's done. It is a similar pick to Judgement, but more emphasis on the change of person than the future.
• Tower - As a protagonist of Assassin's Creed, Cal's life is rough as the others. This Arcana would be more accurate of him in the beginning and through out the movie, as opposed to the conclusion. However, he suffered a great tragedy that threw the rest of his life into a chaotic downward spiral that eventually led to death row. It also embodies the complete head turn he gets from learning the reasons why his father killed his mother, as well as the other head turn of learning that the Templars can't be trusted. Especially when he had, on some level, begun to trust Sophia Rikkin.
VETO:
• Sun - If there is anything Cal is not, it's the Sun Arcana. The man is a pessimistic sarcastic person, who doesn't see much cheerfulness or happiness in life. Even living the few memories of Aguilar didn't help him in this regard. While he does have an incredible amount of self power, the man lost an innocent look on the world as a child.
S A M P L E S;
ACTIONSPAM SAMPLE: Test Drive Meme
PROSE SAMPLE:
Cal never thought he would have needed the idea of something to be familiar.
The sounds and smells from the bureau that constantly hit his senses weren't familiar to him, Callum Lynch. They pulled and beckoned to the memories of a man whose memories always hovered near the surface of his mind. Cal found himself wishing for the buzz of a prison door, the high beat sounds of a modern metropolitan area, even the sterile hospital clean lines of the Abstergo Industries in Madrid. Something that he could relate to a world he understood and knew. Even if the lens of that world had widened.
He pushed the palm of his hand against his forehead. His other hand balled tightly into a fist and hit the stone wall. Pain surged through his bones. It helped a little bit. While he and Aguilar de Nerha had a burning anger inside of them, their lives were very different. If he could focus on every punch, every knife, every kick that he had lived through? It could help ground him - separate him from Aguilar. Aguilar was the one missing his finger, not him. Aguilar was the one that had seen his family burn alive,not him. He was the one that ran from Templars, that never stood in a foster home. Cal was the one that saw his mother's blood drip down her necklace on a sunny afternoon with her favorite song on the radio.
The throbbing pulsed through his hand as he pulled it back to inspect the damage. Nothing appeared broken, but bruised deep enough to cause questions. Every flex of his hand sent more pain tingling up his arm. That was good in his opinion. Pain had become as much of a companion in his life that the anger had. It made him laugh. A hallow, sardonic sound that only he could hear.
'It would be easier if I was crazy,' he thought. 'If this was all something in my head. Sitting there in the Infinity Room.'
Except the idea made his stomach turn. That would mean the Templars would have won. He would of led them straight to their goal, no resistance given, and every sacrifice along the way made pointless. Putting his personal pain and suffering before the world. At one point he had decided he was going to do it. Give the Templars what they want, destroy the Assassins, and lash back at everything for making his life what it was. Would he have gone through with it?
Something deep inside told him he wouldn't. Maybe it was combined feelings that sat deep within his genetics. A sense of knowing that came from the long lineage of Assassin blood inside his veins. When it would come to the choice of freedom versus control, the choice would always be obvious to make. No matter how much suffering came to his person because of it. He was an Assassin and would always be one.
Now, he simply needed to learn how to be an his own man - his own way of being an Assassin - without his ancestral memories influencing him.